{"id":5702,"date":"2025-10-02T14:04:04","date_gmt":"2025-10-02T14:04:04","guid":{"rendered":"https:\/\/www.intnews.it\/?p=5702"},"modified":"2025-10-02T14:04:26","modified_gmt":"2025-10-02T14:04:26","slug":"patent-nintendo-mechanics-game-analysis","status":"publish","type":"post","link":"https:\/\/intnews.it\/en\/patent-nintendo-mechanics-game-analysis\/","title":{"rendered":"&#8220;Nintendo patents a game mechanic: Innovation or risk for the industry?&#8221;"},"content":{"rendered":"\n<p>A new Nintendo patent granted by the United States Patent and Trademark Office (USPTO) is sparking a heated debate in the video game world. The patent, number <strong>12,403,397<\/strong>, filed in March 2023 and approved on September 2, 2025, protects a specific gameplay mechanic, raising doubts about its actual novelty and the possible consequences for the entire industry.<\/p>\n\n\n\n<p>Let&#8217;s analyze in detail what it is, why it is so controversial, and what risks it poses for innovation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What does the new Nintendo patent entail?<\/strong><\/h3>\n\n\n\n<p>The patent describes a game engine focused on the interaction between the protagonist, controlled by the player, and a summoned &#8220;ally.&#8221; The mechanic is structured around these key points:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Contextual Summoning:<\/strong> With a first input, the player summons an ally. If an enemy is nearby, a battle is immediately triggered. In the absence of threats, the ally switches to an automatic control managed by the AI.<\/li>\n\n\n\n<li><strong>Position Command:<\/strong> With a second input, the player can order the ally to reach a specific position.<\/li>\n\n\n\n<li><strong>Automatic Engagement:<\/strong> If an enemy is at the indicated position, a second combat mode is automatically triggered.<\/li>\n<\/ul>\n\n\n\n<p>In short, Nintendo has put down on paper a mechanic that aims to unify summoning, movement, and engagement into a single control flow, making the gaming experience more fluid and dynamic. But is it truly an original idea?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The requirements for patenting an invention: A step back<\/strong><\/h3>\n\n\n\n<p>Before analyzing the criticism, it is useful to remember that a patent does not protect an abstract idea (like &#8220;summoning a helper&#8221;), but a concrete and well-defined technical solution. To be valid, a patent must meet rigorous requirements, the absence of which can render it void.<\/p>\n\n\n\n<p>The pillars of patentability are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Lawfulness:<\/strong> The invention must not violate public order or morality.<\/li>\n\n\n\n<li><strong>Novelty:<\/strong> It must not have been made available to the public in any form before the patent application filing date. Secrecy is crucial.<\/li>\n\n\n\n<li><strong>Inventive Step (or Non-Obviousness):<\/strong> The invention must not be obvious to a person skilled in the art. It must represent a non-trivial step forward compared to the state of the art (the so-called &#8220;prior art&#8221;).<\/li>\n\n\n\n<li><strong>Industrial Application:<\/strong> It must be capable of being manufactured or used in any kind of industry, ensuring its practical utility.<\/li>\n<\/ul>\n\n\n\n<p>Furthermore, the description must be clear enough to allow an expert to replicate the invention. It is precisely on the grounds of <strong>novelty<\/strong> and <strong>inventive step<\/strong> that the major concerns about the Nintendo patent are focused.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Gameplay and &#8220;Prior Art&#8221;: The two interpretations of the patent<\/strong><\/h3>\n\n\n\n<p>For anyone with experience in the world of video games, the archetype of the traveling &#8220;companion&#8221; (ally, pet, minion) is anything but new. But an archetype is not enough to invalidate a patent; the technical configuration is what matters.<\/p>\n\n\n\n<p><strong>The Criticism: An Obvious and Already-Seen Mechanic<\/strong><\/p>\n\n\n\n<p>The first interpretation, and the most widespread among industry insiders, is that Nintendo&#8217;s claims are nothing more than a reformulation of dynamics that have been present for decades in countless titles. Role-playing games like <em>Persona<\/em>, action RPGs like <em>Elden Ring<\/em>, or hack-and-slash games like <em>Diablo<\/em> have long used mechanics such as:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Summoning allies.<\/li>\n\n\n\n<li>Artificial intelligence for companions.<\/li>\n\n\n\n<li>Automatic combat.<\/li>\n\n\n\n<li>Contextual orders.<\/li>\n<\/ul>\n\n\n\n<p>Even if no single past title included this exact combination, a person skilled in the art would consider it an obvious solution, stemming from the normal evolution of game design.<\/p>\n\n\n\n<p><strong>The Defense: A More Fluid Game Flow<\/strong><\/p>\n\n\n\n<p>A more favorable interpretation for Nintendo suggests that the innovation lies in the specific combination of timing, priorities, and states, creating a more continuous game flow. The goal would be to reduce micromanagement by the player, increasing the pace and smoothing the transitions between direct control and ally autonomy.<\/p>\n\n\n\n<p>The &#8216;397 patent would position itself as an improvement over traditional systems, where summoning and combat are often separate and cumbersome events.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>A Dangerous Patent: What are the risks for innovation?<\/strong><\/h3>\n\n\n\n<p>Beyond the technical debate, the granting of this patent raises an alarm for the entire industry. The main criticisms highlight that the examiner&#8217;s decision may stem from a lack of analysis of prior art and a poor specialization in the video game field.<\/p>\n\n\n\n<p>If patents on such fundamental game mechanics are approved, the risk is twofold:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Obstacle to Gameplay Evolution:<\/strong> Developers, especially independent ones with fewer legal resources, might be discouraged from implementing similar solutions for fear of legal action.<\/li>\n\n\n\n<li><strong>Strategic Use of the Patent:<\/strong> For a multinational corporation like Nintendo, the mere threat of a patent infringement lawsuit (the legal costs of which are prohibitive, especially in the US) is a powerful weapon to stifle competition, even if the patent turns out to be legally weak.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusions: Is the future of gameplay at risk?<\/strong><\/h3>\n\n\n\n<p>The case of the Nintendo patent is a clear warning. When the patent system protects solutions lacking real novelty, it risks transforming from an engine of progress into a tool for defending monopolistic interests.<\/p>\n\n\n\n<p>A patent should not cage well-known ideas but should remain faithful to its original purpose: to grant a temporary monopoly in exchange for the public disclosure of a true innovation. Otherwise, the risk is to crystallize old mechanics behind artificial barriers, penalizing the creativity and progress that have always defined the world of video games.<\/p>\n\n\n\n<p><strong>To delve deeper:<\/strong> <\/p>\n\n\n\n<p><em><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/an-embarrassing-failure-of-the-us-patent-system-videogame-ip-lawyer-says-nintendos-latest-patents-on-pokemon-mechanics-should-not-have-happened-full-stop\/\">&#8220;An embarrassing failure of the US patent system&#8230;&#8221; <\/a><\/em><\/p>\n\n\n\n<p><em><a href=\"https:\/\/www.gamesradar.com\/games\/pokemon\/this-nintendo-patent-was-apparently-granted-without-a-patent-examiner-looking-at-a-single-game-ip-expert-says-concerns-hundreds-of-games-could-be-affected-by-pokemon-summoning-patent-granted-amid-palworld-lawsuit-are-valid\/\">&#8220;This Nintendo patent was apparently granted without a patent examiner looking at a single game&#8230;&#8221;<\/a><\/em><\/p>\n\n\n\n<p><strong>If you want to read more articles like this:<\/strong> <\/p>\n\n\n\n<p><em><a href=\"https:\/\/www.intnews.it\/en\/the-ai-artist-does-not-exist-what-the-law-says\/\">The AI Artist does not exist \u2013 what the law says <\/a><\/em><\/p>\n\n\n\n<p><em><a href=\"https:\/\/www.intnews.it\/en\/videogames-and-intellectual-propriety-ius-tech\/\">Video games and intellectual property \u2013 what the law says<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new Nintendo patent granted by the United States Patent and Trademark Office (USPTO) is sparking a heated debate in the video game world. The patent, number 12,403,397, filed in&#8230;<\/p>\n","protected":false},"author":6,"featured_media":5700,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[91,79],"tags":[],"class_list":{"0":"post-5702","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-ius-tech","8":"category-sections"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;Nintendo patents a game mechanic: Innovation or risk for the industry?&quot; - INT News Nintendo patents a game mechanic<\/title>\n<meta name=\"description\" content=\"A new Nintendo patent granted by the United States Patent and Trademark Office (USPTO) is sparking a heated debate in the video game world. 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The patent, A new Nintendo patent granted by the US patent office is sparking a heated debate in the world of video games.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/intnews.it\/brevetto-nintendo-meccanica-gioco-analisi\/","og_locale":"en_US","og_type":"article","og_title":"\"Nintendo patents a game mechanic: Innovation or risk for the industry?\" - INT News Nintendo patents a game mechanic","og_description":"A new Nintendo patent granted by the United States Patent and Trademark Office (USPTO) is sparking a heated debate in the video game world. 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